Game Environment Plan (Week 16)

After creating the concepts for my characters and the storyboard, I have created a concept for what I want my environment to look like, compared to what I will create in upcoming weeks.

Here is the concept for the environment that I will create for my client:

For my environment, I will create a dystopian city environment that has been taken over by one-eyed aliens where there are rubble, debris, flames, and broken buildings everywhere and the mothership that hovers over the world and sends out aliens in their own spaceships that have laser turrets on its side. There will also be a base where the player starts at to prepare for going outside.

References:

Source: prompthunt: cinematic foggy desolate ruined city in a dusty wasteland, ominous towering destroyed skyscraper ruins, destroyed buildings apocalypse, dystopian ashy mists underlit, gloomy oppressive muted blue hue with flickers of burning fire in streets, 8 k, depressing end of world atmosphere, reallistic oil painting, hyper reallistic, photo realism